SCAMPER

technique · management · organizing-schema

Idea-generation prompts: Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse.

SCAMPER is a checklist-based ideation technique that prompts systematic exploration of an existing product, service, or process by asking what could be Substituted, Combined, Adapted, Modified (or Magnified/Minimized), Put to other use, Eliminated, or Reversed (or Rearranged). The mnemonic was coined by Bob Eberle in his 1971 book Scamper: Games for Imagination Development as an adaptation of Alex Osborn's earlier Idea-Spurring Questions checklist from Applied Imagination (1953), which had been the foundational text in the Creative Problem Solving (CPS) movement. SCAMPER's strength is forcing systematic coverage of a wide range of transformation operations rather than relying on free-association brainstorming. The technique is widely used in design, product development, and creativity training as a structured complement to free-form ideation.

Originators

Bob Eberle (mnemonic); Alex Osborn (Idea-Spurring Questions precursor) high

Year / Decade

1971 (Eberle book); 1953 (Osborn precursor) high

Primary sources

Eberle, R.F. (1971). Scamper: Games for Imagination Development, Osborn, A.F. (1953). Applied Imagination high

Core components

Primary use case

Product and service design ideation; creativity training; structured brainstorming for incremental innovation; teaching tool in elementary and corporate creativity programs.

Common criticisms

Lineage

Siblings
Lateral Thinking, Six Thinking Hats, Mind Mapping