Empathy Map

tool · marketing · organizing-schema

Visual organizing what a user says, thinks, does, and feels.

The Empathy Map is the design-research visualization tool that captures a customer's experience across multiple dimensions in a structured canvas, used in design-thinking and user-research contexts to develop customer empathy and align team understanding. The tool was articulated by Dave Gray of XPLANE in collaboration with the broader design-thinking community, with the original four-quadrant version (Says, Thinks, Does, Feels) emerging in mid-2000s practice and the more elaborate six-section version (Says, Thinks, Does, Feels, plus Pain and Gain) appearing in subsequent iterations. The empathy map is typically arranged around a central representation of a specific customer or persona, with sections capturing: what the customer SAYS (direct quotes, expressed words); THINKS (internal thoughts and beliefs not always expressed); DOES (observable behaviors and actions); FEELS (emotions and emotional states); along with PAINS (frustrations, obstacles, fears) and GAINS (desires, success measures, hopes). The tool is principally used in early-stage design-research synthesis after customer interviews or observation, in cross-functional alignment workshops where teams need to share customer understanding, and as an artifact for ongoing reference during design and development. Empathy maps integrate closely with personas (which provide the 'who') and with customer journey mapping (which provides the 'when and where'). The framework's commercial popularity through Strategyzer (Alexander Osterwalder's company, which produces canvases including the Business Model Canvas, Value Proposition Canvas, and Empathy Map Canvas) has substantially shaped contemporary practice.

Originators

Dave Gray (XPLANE, foundational articulation); broader design-thinking community; subsequent commercial development through Strategyzer (Alexander Osterwalder) medium

Year / Decade

Mid-2000s development; ongoing iteration through 2010s medium

Primary sources

Gray, D., Brown, S. & Macanufo, J. (2010). Gamestorming (early empathy-map publication), Osterwalder, A., Pigneur, Y., Bernarda, G. & Smith, A. (2014). Value Proposition Design (Strategyzer Empathy Map Canvas) medium

Core components

Primary use case

Design-research synthesis after customer interviews; cross-functional team alignment workshops; product-strategy and feature-prioritization input; foundation for many design-thinking workshops; integration with personas and customer journey maps; basis for some user-experience design briefs; growing application in B2B and enterprise contexts.

Common criticisms

Lineage

Siblings
Personas, Customer Journey Mapping