Don Norman's Design Principles

framework · design · organizing-schema

Visibility, feedback, constraints, mapping, consistency, affordance.

Don Norman's Design Principles are the foundational set of design principles for usable interactive systems articulated by Donald A. Norman in The Design of Everyday Things (1988, originally The Psychology of Everyday Things, revised 2013 edition substantially extending the framework). The original principles include: (1) Visibility — make the right parts visible at the right time; (2) Feedback — communicate the results of actions through perceivable signals; (3) Constraints — limit possible actions to prevent errors and guide users; (4) Mapping — relationship between controls and effects should be natural and intuitive (e.g., stove burner controls spatially mapped to burners); (5) Consistency — similar things look and behave similarly; (6) Affordance — design suggests appropriate use through perceivable properties (a chair affords sitting; a button affords pressing); the 2013 revised edition adds Discoverability and Signifiers (the perceivable cues that suggest affordances). Norman's foundational distinction between affordance (action possibility) and signifier (perceivable cue suggesting affordance) substantially refined the often-confused concept of affordance — affordances exist whether or not they're perceivable; signifiers are the design choices that make affordances discoverable. The framework substantially shaped HCI and UX design from the 1990s onward, alongside Nielsen's heuristics. Norman's broader contribution to design includes the user-centered design philosophy (separately enriched in HCD), the gulf of execution and gulf of evaluation (the cognitive distances between user intentions and system actions, and between system state and user understanding), and the seven stages of action. Norman is one of the principal founders of cognitive design and HCI, with substantial influence through Apple (where he was a Vice President of advanced technologies in the 1990s), Nielsen Norman Group consulting (founded 1998), and his sustained writing and teaching.

Originators

Donald A. Norman high

Year / Decade

1988 (foundational book, The Psychology of Everyday Things); 2013 (revised edition substantially extending framework) high

Primary sources

Norman, D.A. (1988, revised 2013). The Design of Everyday Things, Norman, D.A. (1986). 'Cognitive Engineering', in User-Centered System Design, Norman, D.A. & Draper, S.W. (1986, eds.). User-Centered System Design, Norman, D.A. (2008). The Design of Future Things high

Core components

Primary use case

Foundational principles in HCI and UX design; foundation for substantial work in interface design particularly in physical-world products and interactions (door handles, controls, signage are recurring Norman examples); reference framework in interaction design education globally; basis for substantial UX practice; integration with Nielsen's heuristics in usability evaluation; foundation for substantial work on cognitive ergonomics; pedagogical foundation in essentially every design and HCI curriculum; influence on design education and design management.

Common criticisms

Lineage

Child of
Human-Centered Design
Siblings
Nielsen's Ten Heuristics, Gestalt Principles, Human-Centered Design
Derived from
Human-Centered Design